Monday, June 18, 2012

New Exodia

_____Synopsis

New Exodia is a City Divided into three parts: Muspell, Nifl, and Vanir Tower. Someone is controlling some of the most powerful people in the city and it is your job to discover who it is and defeat them, or join his ever-evolving army against the denizens of New Exodia!

The Mastermind behind the entire fiasco is an unknown figure, so delving into the Fights seems to be the best way to discovering his whereabouts, which will then lead to discovering where he is, and eventually who he is. Yet it seems that whenever someone gets close enough, they disappear. They join his side. How and why is hunt!


_____City explanation

As stated before, New Exodia is broken into three sections. It's a massive, twenty-mile diameter city that is divided down the middle, from north to south. The sides are night-and-day drastic in diversity, but both require each other to survive and thrive.

Muspell (western side) | The leading industry on resources. The wasteland peninsula that New Exodia was founded on had one major cache of resources and so the village was built around that. Eventually, the township grew and grew into the booming city that it is today. The harder working class remained in Muspell as refiners, miners, and heavy industry, leaving most of the city dingy and darker. These people would be considered the leather-necks of New Exodia.

Vanir Tower (central) | The high life. The elitism society. The hierarchy of the city and it's primary functioning government that is striving to be a dictatorship as an entire unit, which ends up looking more and more communistic, without the militant hands-on approach. They squander their funds and run the primary trade routes and own the underground subway system that is only accessible to them and guarded by several functions, including those unseen.

It's a pristine ivory post that stands around thirty stories high in the middle and is built upon a four story wall that segregates the western and eastern sides. This brings cause for bad-blood as the Niflites feel entitled or better than those in Muspell, for not having to live in filthy conditions. The wall dividing is guarded and patrolled by those who work for Vanir Tower, an interesting and secretive organization known as KNIGHT. Considered to be elite guards, they work personally under Vanir Tower's executives and take only express orders from the chairmen of the board.

Nifl (eastern side) | The technological hub of everything that happens in New Exodia. They created the products to mine and refine the resources that come out of Muspell and in turn, gain those resources to continue the cycle of bettering life for all of New Exodia. Or that is what they claim. Nifl is clean. Modern, straight lines. Whites and stainless steels are amplified by the excessive use of glass to prove their better way of life and superiority to those on the west-side.

The major note of interest in Nifl is a company called Xion Corporation (Core), who is the major intelligence and development hub in Nifl. There is speculation to unknown ties and deeper inner workings that the public is not aware of, however they continue to provide the excellent necessary technology to function, and thus anything bad against them is chalked up to rival propaganda or rumor.


_____Character's, Powers, & FUN!

- Bring a friend and create your own gang / clan / faction. Bring a few.
- Start a war, but know that there might be consequences.

Think of Buffy or Angel, Harry Potter, or Heroes.
Humans are relatively ignorant when it comes to things of the supernatural world and realms. They don't care to know and would love nothing more than to remain as cattle for those who wish to prey and feed on them. Most humans are manipulated in some fashion to do mundane work without them ever realizing that they're aiding someone of ability.

- However, it is known. Like legend or myth, some people speak hushed tales of the supernatural, but as stories or ghostly experiences. It is hesitantly believed that over 50% of the citizens in New Exodia are those of ability and over 90% of Vanir Employees are.

- Don't get carried away with power development. Stick to one-to-two and have fun. No world ending idiocy or a power that makes you invulnerable, etc. Play fair, get along, have fun.


_____The Fights

- T1 (story) : meaning, it needs to make sense in your character's mind and in the story line as to WHY you're trying to fight someone. If it's a sanctioned fight, cool. If it's because your character is evil, make it legit. If you jump into a thread and start fighting someone for no reason, you're more than likely going to get your ass kicked.

- We'll open a T1-training ground (spars), if you need help or assistance in learning more.

- We will not fight OOCly or cause drama. It will not be tolerated or accepted, and this is your first warning. You only get one more before you're booted.

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